In REbounce, a shot is taken (initially) every second. This shot can take out enemies until it reaches the edge of the playing field. It then bounces and becomes "lethal"; if it bounces back and touches you, you take damage. Not only are you trying to shoot and avoid enemies, but you have to dodge your own bullets as well. This leads to a pretty frantic game about a minute and a half in, as your fire rate gradually speeds up and your enemies become more sparse.
I really like this idea of you being your own worst enemy. I hope to explore this concept more in the future. As of right now, my plans for the future of this game depends on the score it receives on Newgrounds. If it gets above a 3.0, I'm going to send it out to all the portals and hopefully get a decent amount of views on both the game and this blog, leading to both Mochiad and Adsense revenue. After that, assuming it got a good score on NG, I'm going to make its sequel. There's a lot more that can be done with this game, and I already have some ideas floating around in my head. I don't want to put them in, however, if people don't like the idea in the first place.
I personally think that REbounce is a fun game. I enjoy playing it, which is a good sign. However, what the masses think could be different; we shall see.
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