Monday, February 28, 2011

REbounced is out

After a minor name change to avoid conflicting with already existing games, REbounced is now out and available on Newgrounds! Go play it! No, really! Right now! Why are you still reading?!

Oh, I might need to give you the link.


There. Now go play!

Sunday, February 27, 2011

What is REbounce?

REbounce was an idea that has been "bouncing" around in my head for a while now. The basic thought I had was, "What if there was a shooter where every shot you took could have negative consequences." Out of this thought, the basic premise of REbounce was born.

In REbounce, a shot is taken (initially) every second. This shot can take out enemies until it reaches the edge of the playing field. It then bounces and becomes "lethal"; if it bounces back and touches you, you take damage. Not only are you trying to shoot and avoid enemies, but you have to dodge your own bullets as well. This leads to a pretty frantic game about a minute and a half in, as your fire rate gradually speeds up and your enemies become more sparse.

I really like this idea of you being your own worst enemy. I hope to explore this concept more in the future. As of right now, my plans for the future of this game depends on the score it receives on Newgrounds. If it gets above a 3.0, I'm going to send it out to all the portals and hopefully get a decent amount of views on both the game and this blog, leading to both Mochiad and Adsense revenue. After that, assuming it got a good score on NG, I'm going to make its sequel. There's a lot more that can be done with this game, and I already have some ideas floating around in my head. I don't want to put them in, however, if people don't like the idea in the first place.

I personally think that REbounce is a fun game. I enjoy playing it, which is a good sign. However, what the masses think could be different; we shall see.

Saturday, February 26, 2011

Welcome to the DeadPixel Entertainment Blog!

Howdy! This is Corey from DeadPixel Entertainment/4Horsemen Studios. If you're reading this right now, then you are participating in an experiment being run by me. In between projects at 4Horsemen I'm going to making shorter, less-involved, but hopefully just as fun games for DPE. My first game, Rebounce, is being worked on and should be out soon. My plan is to include MochiAds. If the game gets above a 3.0 on Newgrounds, I'm going to attempt to mass distribute it and hopefully make a quick buck off of both the MochiAd revenue and the AdSense revenue. Rebounce and the other games I will be releasing here are just short high-score based games based on unique ideas that have been going around in my head.

So stick around and enjoy these games!