Friday, June 10, 2011

Endurance 500

After 3 long days of hard work, DeadPixel's next game is officially complete! I'm trying to find a sponsor this time around but I'm not sure how that's going to work out. I'm planning on going to next Wednesday: If I don't get a sponsor by then, I'll probably just throw ads in it and let it loose.

This time around I've created one of them there multitasking games. The controls are with the arrow keys (Left and Right controls one character, Up and Down controls another) and spacebar (to make the third character jump). I was going to leave it at this and just make it a high-score game, but I couldn't stop adding more features. It now has an entire upgrade system and a goal: Reach 500 points. Thus, the game has been named Endurance 500.

Which brings up an interesting point. From personal experience, I have found that Flash gamers have grown apart from the high-score games that they've once loved. A high-score table is something that they still demand, yes. But they also want something else: A goal.

Take REbounced for example. It was a simple high-score game that did very poorly. It threw more and more enemies at you and increased the time between your bullets so that it was an all-out dodgefest. There was nothing wrong with the core idea, in my opinion, but rather the execution. If the game had been split up into levels somehow, it would have done better. Upgrade system? That's an extra .5 added to your score on Newgrounds. But all in all, there is something more that they desire: Something to work towards. This seems obvious now that I'm typing it out, but in my head that wasn't the case. They don't just keep playing to get the highest score, they want to beat the game, and THEN go for the highest score.

So I've remedied this in Endurance 500. Hopefully this one will be better received than my previous attempts. Keep your eyes open for the (hopefully) soon release of Endurance 500.